Clicks & Carts

Shopify private vs public apps: which to build

Same code, completely different project. What changes between building for one merchant and building a product.

7 min read · Apps & checkout ·

The terminology has shifted over the years — "private apps" became "custom apps", and legacy private apps were retired in favour of custom apps and admin API access tokens. What hasn't changed is the underlying choice: are you building for one merchant or for the market?

The code can be identical. The project is not.

Custom apps

Built for a specific store, installed directly by link, not listed publicly, not reviewed by Shopify.

What this gets you:

  • No review queue. Ship when it's ready.
  • No listing, no screenshots, no marketing copy, no support inbox from strangers.
  • Scopes and behaviour tailored to one merchant's actual situation — the build sequence is the same either way.
  • Billing handled however you already bill that client — no revenue share.
  • You can be as opinionated as the client needs.

What it costs you:

  • One customer funds the whole build.
  • Distribution is manual if the merchant runs several stores.
  • Maintenance is on you or on them, forever.

This is what most bespoke Shopify work is, and it's what I'd default to for anything driven by a specific business need — an ERP integration, a pricing rule, an internal tool.

Public apps

Listed on the App Store, installable by any merchant, reviewed by Shopify against their requirements.

What this gets you:

  • Distribution. The App Store is a real acquisition channel.
  • Recurring revenue from many merchants through the Billing API.
  • An asset with enterprise value rather than a project.

What it costs you:

  • Review. Performance, security, privacy, mandatory webhooks, listing accuracy — see listing requirements. First submissions are commonly rejected.
  • Support. Merchants email you. Some of them at weekends.
  • Compatibility with every theme and every configuration, not one. This is the cost people most underestimate.
  • Revenue share on App Store billing.
  • Permanent maintenance as Shopify's API versions rotate.

A public app is a software product. Treat it as a business, not a side effect of a client project.

Choosing

QuestionCustomPublic
Who is it for?One merchantMany
Where's the money?Project feeSubscriptions
Timeline to first installDaysWeeks, including review
Support burdenThe clientEveryone
Compatibility surfaceOne storeEvery store
Ends when?Client stops needing itYou sunset it

If you're building it because a client asked and paid, build custom. If you're building it because you believe many merchants have this problem, build public — and accept that you're starting a company, not finishing a feature.

The middle ground

Two patterns worth knowing:

Custom app, multiple stores. A merchant with several storefronts can install the same custom app on each. Fine, and common. It's still not a public app — no review, no listing.

Build custom first, generalise later. Solve one merchant's problem properly, learn where the real complexity is, then decide whether it generalises. Most of the value in a public app is knowing which 20% of the feature set matters, and one paying client teaches you that faster than speculation does.

The trap is the reverse: building for the market on a client's budget. The client pays for generality they don't need, the timeline doubles, and the result serves neither.

Cost

A custom app is a project with a defined end. A public app has ongoing costs from day one — hosting, support, compatibility work, review cycles. App development cost breaks both down.

The question isn't technical. It's whether you're solving a problem or starting a product — and the answer changes the budget by an order of magnitude.

Is this the problem you’re looking at?

Send me the link to your store and a line about what is going wrong. You get a straight answer within one business day — no pitch, no obligation.

mario@clicksandcarts.co

Or see what I do around Shopify: services, work beyond the theme, selected work.

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